TECHNICAL DOCUMENT

A Day in the Life

This piece walks through a typical Saturday afternoon to show how all :stages-count: stages feel in practice.

The scenario

  • Your child gets the tablet at 2:00 PM on a Saturday. You’ve set “60 minutes allowed today” in the app.
  • They start watching videos or playing games.

The big picture

timeline
    title A Day — The 6 Stages a Child Experiences
    2:00 Quiet period       : No reminders. Exploration time.
    2:36 Gentle Reminder    : Top banner, disappears in seconds, no interruption
    2:45 Friendly Reminder  : Banner stays a little longer, tone more direct
    2:54 Serious Warning    : Banner lingers, time to start wrapping up
    3:00 Time's Up          : Full-screen block, parent PIN required
    3:00+ Overtime          : Block stays up + parent alert notification
    Next day 00:00          : Reset, usage count clears

The timeline

2:00 – 2:35 Quiet period

During this stretch, the app won’t bother your child at all. You can go do your own thing — whatever they’re playing, however long they’ve been playing, nothing triggers a reminder.

This is the child’s “exploration time.” We don’t want to interrupt their focus with pop-ups.

Around 2:36 Gentle Reminder

A banner slides down from the top of the screen, disappears in a few seconds. It says something light, like:

“Hey, you’ve been at it for a bit ~”

The banner doesn’t block touch input — the game keeps going uninterrupted. If the child doesn’t notice it, that’s fine — this reminder is just “saying hi.”

Around 2:45 Friendly Reminder

A second banner, a little more direct:

“Maybe start thinking about how to wrap up ~”

This one stays slightly longer than the first, but still doesn’t block anything.

Around 2:54 Serious Warning

A third banner. This one stays noticeably longer, and the wording is more direct:

“Time’s almost up — start getting ready to stop”

This is the last soft reminder before “Time’s Up.”

3:00 Time’s Up — full-screen block

If the child hasn’t stopped on their own, a centered card fills the screen:

Time’s up ~ That’s it for today — see you tomorrow :)

The game or video pauses and a gentle screen covers it; the child cannot get around it to keep using the app. What the child sees is just the little turtle and a kind line — no PIN field, no “unlock” button.

If you decide today can stretch a little — open Tortoise Time → Settings → enter PIN → adjust today’s limit. The rule gets re-set by you, never bypassed by the child.

After 3:00 Overtime (past :overtime-threshold:)

If the child has been blocked for a while but keeps trying, you’ll receive a parent alert notification. This usually means: the child is in a standoff with the blocking card — not accepting it.

This notification is for you, not your child — it’s signaling “this might be a good moment for a conversation.”

Next day, 0:00 Reset

Auto-reset at midnight. Today’s reminder count, stage progress, and usage time all clear. Tomorrow starts fresh.

A few facts about the block

  • The full-screen card only appears at “Time’s Up” — the 3 reminders before it are all soft
  • The card is centered, not edge-to-edge, so it doesn’t feel visually overwhelming
  • The child’s side shows no PIN field or “unlock” entry at all — the only way to make an exception is for a parent to open Tortoise Time and change the limit
  • Even if the child switches to another app (like a video app), the gentle screen also appears there — it follows the child, not the Tortoise Time app

Tips for parents

  • On the first day, find a quiet moment to show your child what the “Gentle Reminder” looks like — let them get familiar with it before it catches them by surprise
  • Don’t wait for “Time’s Up” to step in — when the “Friendly Reminder” appears, that’s a good moment to ask “how much longer do you want?” — much easier than negotiating at the block card
  • Pay attention to Overtime alerts — if they happen frequently during the week, the daily limit might be set too low, not necessarily a child behavior problem

For the philosophy behind all this, see Gentle Guidance. Running into issues? FAQ.

Source public/en/02-one-day-timeline.md

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